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Why gamification is effective in cyber awareness efforts among teens?


According to latest security newswire study that a new mindset is required to respond to the latest cyber threats. Everyone recognizes that online security as growing imperative, but most of us are stuck with dated do's and don'ts to handle security vulnerabilities. I believe we need to have a culture of cyber awareness among all of us. One of the ways teenagers can adopt that is through gamification. Games allow kids to experiment, safely make mistakes, and learn by doing. These are some of the links that I find interesting:

https://www.consumer.ftc.gov/media/game-0003-friend-finder https://www.barbarafeldman.com/cyber-security-games/ http://www.pbs.org/wgbh/nova/labs/about-cyber-lab/ http://www.carnegiecyberacademy.com/funstuff.html https://security.tamu.edu/Cyber_Security_Games.php


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